Rating !!!

yoyoepp

Membre confirmé
7 Novembre 2003
74
0
Bonjour,

je voudrais savoir à quoi correspond le rating en jeu en réseau !
Qu'est-ce que c'est ? Avantages ou inconvénients d'avoir un rating élévé ou bas ?
Etc ...
Tant que j'y suis, je crois qu'il y a une commande rcon pour limiter le rating !?
Oui, non ?
Si oui, quelle est-elle ?

Merci d'avance ... :zen: :up:
 
Rating ... ou rate si tu préfères ! C'est le débit entre le joueur et le serveur, mais je voudrais en savoir plus !! :confused:
 
ahhhh le rate ... non parce que ça ne veut absolument pas dire la meme chose ... :D


"cl_timenudge" - This interesting setting is identical to the pushlatency setting in Half-Life. This is very user determined and impossible to judge for every machine and every connection. I find this setting works well if you set the cl_timenudge setting to around -30 the ping you currently have with the server. If you don't like the way it affects your timing, then leave it at default (0). Use this command in conjunction with the lagometer for best results.

"rate" - This setting controls packets to ensure a good connection. If you have an ISDN modem (128K) then this can be set to around 8000. If you have a 56K modem then this should be around 3000-4500 depending on your connection speed. If you are on a LAN or have ADSL modem, then this can be around 24000 or perhaps even higher. Experimentation is required to find the optimal setting.

"snaps" - This is possibly the most important setting for getting a good connection. As everyone knows, in Quake 2, your gameworld updates depended on your current FPS so slower computers were at a disadvantage. Now, in Quake 3, your snaps setting determines how many updates you recieve from the server. 56K modems should have a setting of around 20. ISDN modems (128K) should be around 40 as should any other fast connection devices (LAN, T1 etc....). Remember to read my cg_lagometer section for tips on "snaps".

"cl_packetdups" - As the name suggests, this setting is used to send multiple packets to compensate for lost packet drops. This setting should be set at 1 unless you have a VERY good connection in which case set this to 0. Use the lagometer to decide on which setting to use.

"cl_maxPackets" - This setting puts a limit on the maximum amount of packets that can be sent to the server via the client. This setting is useful for people with slower modems. The default setting is 30 (comparable to a 56K modem), but lower this if you have a 33.6K modem or less, and higher this setting if you have an ISDN or higher modem.

http://www.planetquake3.net/tweak/glossary_commands.html
 
[MGZ]Slug a dit:
ahhhh le rate ... non parce que ça ne veut absolument pas dire la meme chose ... :D


"cl_timenudge" - This interesting setting is identical to the pushlatency setting in Half-Life.http://www.planetquake3.net/tweak/glossary_commands.html
FAUUUUUUUUUUUUUUUUUUUUUX AS SEEN IN QUAKEWORLD EN PREMIER FFS MERDE :D :D
faut toujours avoir le plus gros rate possible, de toutes façons si tu en demandes trop tu es limité par le serveur (la plupart du temps, autour de 10000).
Sinon le nudge, j'en parle pas, les snaps, il en faut ce que demande le serveur mais si on en met trop (par ex 40) ça change rien : c'est le serveur qui décide (et donc le mec à 100 de snaps ne gagne normalement rien).
maxpackets, j'en parle pas non plus. (pasque ça fait chier)
 
Hum, tu peux traduire en langage courant steup ;)